#pragma once

#include <vector>
#include "FxTwist.h"
#include "FxEclipse.h"
using namespace std;
class FxChessDown
{
public:
	//1 mang chua cac particle
	vector<FxTwist*> m_twis;
	vector<FxEclipse*> m_eclip;
	FxChessDown(void);
	~FxChessDown(void);
	void AddParticle(float _posX, float _posY, float _posZ);//them 1 hieu ung vao vi tri _pos
	void Update(float _dt);
	void Draw(float _posX, float _posY, float _posZ, 
		float _viewX, float _viewY, float _viewZ);
	void Delete();
};

